![]() XCOM 2 was released in February 2016 for personal computers PlayStation 4 and Xbox One versions were released in September 2016. The game is powered by Unreal Engine 3.5. The artists drew inspiration from sci-fi movies including Elysium and Oblivion when creating the game's aesthetic. Compared with its predecessor, XCOM 2 has more emphasis on narrative. To encourage players to play more offensively, the developers introduced time-based objectives to boost the game's pacing. The developers set the game after the bad ending of the 2012 reboot because it allowed them to change gameplay, introduce various new features and redesign some enemies. Gameplay is split between turn-based combat in which players command a squad of soldiers to fight enemies, and strategy elements in which players manage and control the operations of the Avenger, an alien ship that is used as a mobile base for XCOM.įollowing players' feedback on Enemy Unknown, Firaxis added procedural generation of maps and mod support to the game. XCOM, a military organization trying to fight off an alien invasion, has lost the war and is now a resistance force against the occupation of Earth and the established totalitarian regime and military dictatorship. It is the sequel to 2012's reboot of the series, XCOM: Enemy Unknown it takes place 20 years after the events of Enemy Unknown. XCOM 2 is a 2016 turn-based tactics video game developed by Firaxis Games and published by 2K Games. Take-Two Interactive provided us with an XCOM 2 Collection Switch code for review purposes.Turn-based tactics, tactical role-playing It?s got a great reputation for a reason as being a key part of arguably the best tactical RPG series out there, and that reputation survives the game?s jump over to the Switch almost entirely intact. ![]() On the whole, though, the XCOM 2 Collection is a pretty welcome addition to the Switch library. Mind you, given we?re talking about turn-based combat, it?s not as if I was killed on the battlefield because of it - it just occasionally happened, and eventually it would snap back to where it was supposed to be. I don?t know if this is just a case of my Switch finally experiencing the dreaded drifting or what, but it was certainly an unwelcome wrinkle. Perhaps the biggest annoyance, though, was that occasionally the camera would just start wandering all over the battlefield. There?s a little stuttering here and there, and occasionally you have to deal with long load times. There?s nothing game-breaking here, but there are certainly issues that detract from the overall experience. If the XCOM 2 Collection falls down anywhere, it?s in the game?s performance. While none of the missions are particularly lengthy, I still enjoy playing them on a Switch much more than I ever have on a proper console. Obviously, given the series? stature when it comes to tactical RPGs, it should come as no surprise that the gameplay here is exceptional, but I still think that there?s something about it that works especially well on a handheld, where you can drop in and out of games at any time. Rather, I mean that I?m struck by how well XCOM 2 translates over to the Switch, much like I was impressed at how the first XCOM worked on the Vita. I mean, it?s not like the game is super graphically intensive or anything, but still: it looks as good as it needs to here. While the last time XCOM came to a handheld it came with a pretty noticeable visual downgrade, the XCOM 2 Collection doesn?t suffer in any significant way. Sure, the Switch is no PS4 or Xbox One, but for the most part, XCOM 2 still looks very nice on Nintendo?s hybrid system. ![]() Not, though, it should be noted, when it comes to graphics. Playing the XCOM 2 Collection on the Switch inspired me to go back and check what I wrote about XCOM: Enemy Unknown back when it was ported over to the Vita, and I?ve got to say, I?m kind of struck by the similarities of my experiences with the two games.
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